Starbreeze – the developer behind the beleaguered Payday 3 – has likened its release to being a rock band when “the whole stage just collapsed and everyone left”.
In an interview with PCGN, lead producer Andreas Penniger and community head Almir Listo discussed the shooter’s disappointing debut, acknowledging its “disastrous launch” wasn’t the only issue.
“The game just felt unfinished. It was a bad experience for our players,” Listo admitted.
“It’s hard to make videogames, and it’s particularly difficult to follow up on the kind of success that Payday 2 was, not only at its launch, but also in the ten years succeeding that,” the community head added.
“Andreas and myself were part of the Payday 2 development team at that time. Not everyone, ten years on, was still there. To draw the exact right learning from a ten-year production is challenging, but also every game project is different from another one. I think a lot of small things built up.”