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Welcome To Elk review – laughter, tears, and lots of beer

A fascinating experiment in narrative techniques, even if there’s some tonal whiplash along the way.

The first thing protagonist Frigg does upon arriving on the small Danish island of Elk is attend a party in a pub, a celebration for a long dead member of the community who ironically no one in attendance liked. Death has a way of sneaking its way into the game like that, an ever-present force Elk’s inhabitants navigate around, mostly by drinking lots of Tuborg and making the best of it all. Frigg actually came to Elk to help a friend of her father’s with some woodwork, but with everything else going on, making chairs was soon the furthest thing from everyone’s mind.

Welcome to Elk reviewDeveloper: Triple ToppingPublisher: Triple ToppingPlatform: Reviewed on PCAvailability: Out now on PC and Xbox One

Instead, Frigg is the guest who helps take people’s mind off things or perform small tasks. These moments are depicted through some great minigames, like building a fantasy pub out of Legos or designing a squirrel trap (sorry, squirrels) in what’s otherwise a narrative-focused game. The breadth of genres in those short games is really astounding – each would have been a lot of fun as a standalone.

Welcome to Elk’s plot takes place over a number of days, with a different event unfolding each day. Frigg’s experiences on the island are all inspired by true stories, stories the game integrates in a unique way – you can either read the stories as messages in a bottle, told by the real human beings who passed them onto the team, or you get to watch an almost documentary-style recounting of an incident. Neither may be entirely true – Elk simply gives you no way to know, even when it’s real people on screen seemingly recounting true experiences.

With scenes like this, Welcome To Elk startled a laugh out of me ever so often.

These fourth wall-breaking moments can be as disorienting to Frigg as they are to you as a player. Some of these stories, such as one of a violent death, are really difficult to stomach, their impact softened only by how they’re told with some distance, almost like hearsay, mostly passed on from a person who themselves wasn’t directly involved. Welcome to Elk is hard to pin down like that – these are complex, human stories, free from most of the storytelling conventions you often encounter in games. The way something dramatic happens every day made me think of soap operas and Mutazione by Die Gute Fabrik, itself a digital soap opera extraordinaire.

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