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Halo Infinite developer says it has "work to do" on game's visuals

343 Industries has addressed the blowback to Halo Infinite’s campaign reveal in a frank blog post answering questions on the game’s art direction and visual fidelity.

The studio said it had heard “far more positive than negative” reactions, but also said it agreed with fans it had “work to do”.

“Negative feedback in this area includes comments around characters and objects appearing flat, simplistic and plastic-like, lighting feeling dull and flat, and object pop-in.

“We’ve read your comments, we’ve seen the homemade examples of retouched content, and yes we’ve heard the Digital Foundry assessments. In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game.”

Halo Infinite – Official Campaign Gameplay Premiere Watch on YouTube

Fans have argued back and forth about how early (or recent) the build of Infinite shown during the Xbox showcase was – and whether 343 might have already worked on its visuals further. Here’s 343 again:

“The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished. While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess.

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